

That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units.

Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits. The lack of aircraft is perfectly fine, although if there's ever a sequel to this game, I could totally see battles taking place on the ground and in the air (or even in space) being a thing.Here is a sandbox like no other. I'd love to pit a German Panzer IV against an American M1 Abrams, or pit a team of 250 modern soldiers with the backing of a Japanese Type-10 MBT against an army of at least 10,000 orcs. I'd like to see tanks and such get added to the game. Also, the game lacks armored units or vehicles for the most part, with only a medieval catapult and a sci-fi "Laser Mech" as the only actual vehicles (I'm not counting horses). The models are good, don't get me wrong, but by default, laser projectiles have a mild knockback ability so enemies that get hit by a laser are launched back a certain distance when they need to simply just act like bullets. I'm not thrilled with the Star Wars units modded into the game though. You can possess any unit in the game and join the battle so I tested that to be sure.RIP Corporal L. I kept hoping the zombies would start landing on the battlements leading to the high ground and use that as a new entry point but turns out that the battlements in question aren't pathable terrain so anything attempting to walk on it will just fall right through. It's hard to see but you can see a third corpse pile on the steps leading up towards the castle, showing where the zombies were gunned down as they rounded the corner and gradually made their way up the ramp. The Zombies did manage to take down at least 1/4th of the soldiers before the last of the Zombies fell but it was quite impressive to watch those corpse piles grow steadily taller. As a result, we got two dueling corpse piles as the soldiers just unloaded a steady stream of bullets on the zombies. The AI is programmed to bring units set to attack into attack range of enemies not on their team so the Zombies would carelessly charge for the single access point. The soldiers were ordered to hold their position but their position were placed in an easily defensible spot where the zombies couldn't reach them except by a single access point. The scene above is the aftermath of roughly 20,000 Fast Headcrab Zombies modded into the game from Half-Life 2, versus a little under a thousand Modern Soldiers (also modded in). However one thing about this game that interests me is the "corpse pile" feature, where if enough units die atop each other, they'll just stack and stack until you get towers of bodies like the zombies from the World War Z movie.
Ultimate epic battle simulator mods imperial star destroyer mod#
The only problem I have with the mod options is that there are no maps that can be downloaded (at least there aren't as of this posting, will revise if this changes) and the maps that come with the game can get real old real quick. The game also features the Steam Workshop so finding great mods for the game is a breeze. The game includes a variety of preloaded units to chose from such as Roman Centurions, American soldiers from WW2, Medieval Knights, chickens, orcs, and even "laser knights" (they're totally Jedi). UEBS basically allows you to pit huge (and I mean huge) armies against each other to see who comes out on top. Ultimate Epic Battle Simulator (On sale on Steam for $15) It became something of a strange fascination of mine.įast forward to 2017 and I now have, what could be called, the ultimate incarnation of that fascination. Using the Campaign editor, I would set up arena battles between two or more teams to see which team would eliminate the other after spotting each other and auto-engaging. So, long ago, around the mid to late 90s, I discovered the campaign editor in the RTS game, Age of Empires.
